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TRAPPED IN THE HAUNTED HOUSE AT THE END OF THE STREET, FOUR TEENS FIND THEMSELVES IN THEIR OWN HORRIFYING D&D ADVENTURE,

Milo Cortez, the party’s autistic Bard, isn’t all that keen when his D&D group start their new game in the local abandoned house. He doesn’t want to be difficult, so joins moody Rogue Gabby, friendly Paladin Shane, and bossy DM Kat as they venture inside. 


The game begins, dice are thrown, but footsteps running in the floors above are Milo’s limit. He tries to leave, but can’t. The doors won’t open, the windows are locked. The teens are trapped, and worst of all, they’re not alone.


As Milo and his friends run room to room, escaping impossible horrors in the locked house, they discover a horrifying history buried under the floorboards, blurring the lines between their own horrific situation and that of a D&D game. Struggling to maintain his ever-declining mental health as the house forces him to think about his confusing, often isolating life beyond the dusty walls, Milo forces himself to keep going for the sake of his friends and the ghost of a little girl he believes needs their help. The teens will need to use their D&D adventuring wits to solve the mystery buried under the building in the desperate hope that the ghosts trapped there won't add the Wanderers to the list of souls stuck in the Haunted House at the end of the street.

TBD

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